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Submitted on
July 11, 2013
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:iconjimlogan1701:
Jimlogan1701 Jul 13, 2013  Hobbyist Digital Artist
@00:24Your welcome, done really well with that model ;-)
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This is the latest version of my USS Paul Dirac model, my design for a TOS-era Star Trek through-deck cruiser. I have simplified the design of the starboard shuttlebay entrance, and added a similar entrance on the port side. I have also made the main deflector more prominent, so that the front of the secondary hull looks less flat. There a few other minor changes but I forget what they are.

This is my first ever animation. I think it came out pretty well, but I can see that some improvements are needed to the model. I think the bussards need to rotate a bit faster, and the impulse engines look awful from certain angles.

This video can also be found on YouTube [link].

Frames rendered using POV-Ray version 3.7, and composited using avconv version 0.8.6-4:0.8.6-0ubuntu0.12.04.1 on the 4th July 2013. This is entirely my own work and includes no copyrighted music.
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:iconmr-jynx:
I can see this is something between enterprise 1 from archer era and the tos enterprise from kirk.
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:iconjim197:
Thanks, that is what I was going for. Since I rendered this video, I have made further mods to the model that I think make it look even more like it comes from between the Archer and Kirk eras.
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:iconbigtalldude:

After watching the animation (on my phone, admittedly - for some reason my PC didn't want to play it), the impulse drive looks fine, but is possibly thrown off by the plainness of the adjacent areas of the primary hull. While I realise that tos designs were replete with plain hull areas & there is sound reasoning for that area to be blank (presumably something technical like fusion generators or deuterium storage there they doesn't need windows) the transition from hull with windows around the curve towards the front to the blank bit next to the impulse "pod" lacks something. Maybe an emergency plasma vent on either side, in case the fusion core starts running too hot?

 

Also, your bussard collectors are excellent.

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:iconjim197:
I decided you were right about the impulse engines, I hope you like the result.

jim197.deviantart.com/art/WIP-…
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:iconjim197:
Thanks, I'm glad you like the bussards.

You may be right about the blank areas either side of the impulse engines. I don't want to add vents since (as you say) it wouldn't be in keeping with the TOS designs, but I may try adding some red or yellow markings. The TOS Enterprise had lots of hull markings after all.
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:iconharroldsheep:
harroldsheep Jul 19, 2013  Professional Filmographer
"...you spin me 'round, 'round, baby, right 'round..."

how how many shuttles/support craft can she hold?
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:iconjim197:
It's a good question. I have tried building a model of the shuttlebay, and that suggests that she could easily hold eight. However the arrangement I came up with isn't particularly efficient and has a big space that isn't used for anything, so with improvements the accommodation could easily be increased to ten or twelve. My model also has viewing galleries down both sides; if I removed those I reckon I could fit at least another two, or possibly as many as six. So I would have to say anything from eight to eighteen.

By the way, thanks for posting your USS beagle animations, they were what inspired me to have a go at doing one of my own :)
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:iconharroldsheep:
harroldsheep Jul 20, 2013  Professional Filmographer
garsh!  thanks Jim!  but let me tell you, animated the ships is easy to an old hand like myself, having to learn all this MentalRay texturing, lighting, rendering and then compositing is a pain in the ass.  i remember it was so much easier when, after a day of herding pixels, i would just have to hand off my animation file to my assigned technical director so the next morning, i would see my animation all nicely textured, lit, and comped.
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:iconbasillart:
Sweet, as always. :)
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